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Shadefire

2
Posts
A member registered Feb 07, 2020

Recent community posts

Not gotten far or played much but i like what I've seen so far, however i did catch that theres some kind of respawn issue with a demon type enemy? well a potential fix would be tying repawns to day cycles. Such as fiber plants regrow every day, trees regrow/grow every week, hostile entities respawn every dawn kinda thing.

I'm also getting an Ark vibe from the harvesting systems I've seen, are there or will there be crop plots for growing the plants one would find useful?

My only things are;

1: short one sentence tool tips on each stat describing what they influence

2: armor/weapons don't add their proclaimed stats to the player or their tames, and don't appear to effect wild creatures as well. my two ideas are;

    A: Armor durability, this gets lost when the armor gets 'removed' in combat. such as loosing one durability after each battle, as for repairing damaged equipment maybe just have its durability reset each time ya return home.

    B: just ignore that stats would technically be lost when clothing gets 'removed' in combat

3: likely in development but proper animations for spells, especially ones steeped in the arcane such as fireball n lightning bolt

    A: the ability to properly use heal spells, i don't want to heal an enemy combatant unless it raises their lust and it doesn't allow me to restore the health of my team. moreover the heal spells do damage right now so that's a thing

4: staffs/wands for mages